The What
I started this project with a game type in mind, an open world MMO—haha no, I’m not that crazy. I want to make a(nother) 3D nonogram game.
Nonograms are picture logic puzzles. Nintendo made a pretty darn addictive one called Picross 3D for the NDS into which I sunk many hours.
I chose Nonograms because I want a well established game mechanic that can scale in difficulty easily. I also want to design it in 3D because why not add another dimension into the mix to spice things up. While I know adding complexity this early on is usually a bad thing to do, one of my goals for this project is to put my experience in 3D design and more importantly ThreeJS to use. Will I regret this? Probably.
It’s a given the platform I’m building this for is browser-based, but I want to make sure I’m tackling both the mobile and desktop build from the get go. No “this experience is best played on desktop” warnings allowed.
I eventually want to wrap a narrative around this game because I’m a sucker for a game with a good narrative (Firewatch), but I’m adding that as a stretch goal (most likely a project of its own).
So to sum it up, I want to make a mobile/desktop 3D Nonogram game.
Stay tuned!